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    Please use this identifier to cite or link to this item: http://ir.lib.cyut.edu.tw:8080/handle/310901800/25643


    Title: 一個用來加強社交互動之行動社交架構的研究
    The Study of a Social-Mobile Framework for Enhancing the Social Interactions
    Authors: 廖科俊
    Liao, Ke-chun
    Contributors: 資訊工程系碩士班
    廖珗洲
    Hsien-Chou Liao
    Keywords: 行動計算;熟悉圖;社交網路;社交活動;行動社交應用
    social activity;familiar graph;social network;mobile computing;social-mobile application
    Date: 2007-12-31
    Issue Date: 2015-11-07 10:38:14 (UTC+8)
    Abstract: 近年來行動裝置的處理能力及無線通訊能力都漸漸的增強。除了專業人士之外,行動裝置也受到非專業人士的喜愛。因此,如何藉由行動裝置來加強社交互動成為近年來的重要議題。在社交活動裡,當每個人被另一個人所介紹時,每個人的個人資料會重覆的被介紹,這是一件相當多餘及麻煩的事。有鑑於此,在這篇論文裡提出一個名為INTRO的行動社交架構。它是一個三層式架構,包含Social Layer、Preserving Layer及Promoting Layer。因此,在Social Layer裡,藉由使用行動裝置自動的交換每個人的社交資料,藉以增加社交互動。社交資料的交換是根據人與人之間的熟悉程度所做成的熟悉圖 (Familiar Graph)。在Preserving Layer裡,可以將接收到的社交資料儲存到桌上型個人電腦做保留。更進一步地,在Promoting Layer,人與人之間的連結關係可以更新到網站上,進而提升社交互動。INTRO中Social Layer和Preserving Layer的雛型系統也被實作並且展示它的使用情境。最後,為了評估INTRO在社交活動中的效能,而設計了針對社交資料的交換時間來評估的實驗。實驗結果顯示,藍芽並不適合在人數較多的社交活動中,做為資料傳輸的媒介;而Wi-Fi雖然比較合適,但在社交資料量大時,傳送時間仍會出現過久的問題,我們也針對這些問題提出建議的解決方法。
    The capabilities and wireless communications of mobile devices are getting more and more powerful. Except the professionals, the mobile devices are popular used by the non-professionals. How to enhance the social interactions via the mobile devices becomes an important issue in recent years. In a social activity, a people’s profile must be presented repeatedly when he is introduced to another people. It is unnecessary and troublesome. A social-mobile framework, call INTRO, is proposed in this paper. It is a three-layer framework that consists of social, preserving, and promoting layers. Thus, mobile devices enhance the social interaction by distributing the social profiles automatically in the social layer. The distribution is based on a dedicated graph, called familiar graph (FG). The received profiles can be stored into the desktop PC in the preserving layer. In advance, the connections between people can update to web sites for promoting the social interactions. A prototype of INTRO in the social and preserving layer is implemented to demonstrate its frame of operating. The experiments are designed to evaluate the performance of INTRO in a social activity. The experiments mainly focus on the transmission time of social profiles. The experimental results show that Bluetooth is unsuitable for social activities with a large number of PDAs. Although Wi-Fi is suitable for a large number of PDAs, the data exchange time is still too long when the quantity of social data is large. We also propose some possible solution for overcoming the above problem.
    Appears in Collections:[資訊工程系] 博碩士論文

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